
A flight sim that opens in a browser tab: no install, no account, no ads. An aeroplane that behaves like one - lift and stall, drag, an undercarriage that can fold, battle damage - and air battles over the English Channel short enough to play in a break.
It is a game before it is a history lesson: where history and playability pull apart, playability wins, and this page says where. It also has to run on what people have, so the Graphics setting lowers the detail by itself on a slow machine, and you can fly with a keyboard and mouse, a gamepad or a touch screen.
Pick Single player or Online, then a game type, then your aircraft and map, and press Fly. Fly again on the first screen repeats your last flight. Best times are kept in this browser.
Invented The whole place. A made-up stretch of south coast whose terrain the game generates: chalk cliffs, downs, a gorge, the fells and a lake. The airfields (Seacombe, High Barrow, Ashcombe), villages, roads and rivers are all imaginary. It is the original map and the simplest place to learn an aircraft.
Real
Invented or simplified
Real
Invented or simplified
Weather and night: the sun is fixed in the afternoon and the clouds are scenery. Wind. Flak, searchlights and radar. Bullets hit only aircraft (and the Combat balloons): ships, vehicles and buildings cannot be hit, and a bomb makes an explosion but damages nothing, so a Bomber raid is won by dropping the bombs on the target.
Land and sea-floor heights: SRTM and GMTED elevation data and sea-depth data, from the open Terrain Tiles dataset on Amazon Web Services. Land cover: CORINE Land Cover 2018, © European Union, Copernicus Land Monitoring Service 2018, European Environment Agency (EEA). The aircraft, scenery and sounds are built by the game's own code, with no downloaded models or recordings.
Click an input to change it, × removes it and + adds another. Then press a key, a mouse button, or a gamepad or joystick button (or move its axis): the first input is the new one. Esc cancels.